(The Deck was supposed to launch back in December, so it’s already been delayed once.) This console has been in development for four years, through a pandemic, so it’s not surprising to see last-minute issues to correct. It also feels like Valve could’ve used a few more weeks (months?) to polish the software experience. Some of my fears when I first heard about the gadget were validated-it’s bulky, and the layout of the controls isn’t very ergonomic, attributes you don’t really want in a handheld console. Well, I’ve been using the Steam Deck for several weeks, playing AAA and indie games on my couch, in bed, while sitting on an office chair, in my car, at a café, and on a plane. It’s the potential kick I needed to get through my ever expanding Steam backlog. (Valve is also the creator of hits like Half-Life and Portal.) I was intrigued when Valve announced the Steam Deck last year, a handheld portable gaming console that lets you play your PC games anywhere. Since then, I’ve amassed a vast library of games on Steam, the platform created by Valve it’s how most people play games on their computers. I’ve been playing PC games since I was a kid-I remember trying SkiFree on my mom’s desktop when I was too sick to go to school.
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